
Appendix F: Handouts: All the needed handouts and letters for the adventure.Appendix E: The Tarokka Deck: Gives background information on the Tarokka Deck.Appendix D: Monsters and Npcs: Gives info and stat blocks for all the new monsters and NPCs.Appendix C: Treasure: an index on all the new magic items.Appendix B: Death House: An introductory adventure about a haunted house.Appendix A: Character Options: Offers the Haunted One background and gives a table for gothic trinkets.Epilogue: Talks about the conclusion of the adventure.Chapter 15: Werewolf Den: The home of the werewolf pack.Chapter 14: Yester Hill: The hill where the druids are bringing life to Wintersplinter, the tree blight.Chapter 13: The Amber Temple: Tells about the forbidden temple where Strahd became a Vampire.They joined together, recruiting extended friends and family, and formed the Order of the Feather a secret society that aimed to protect Barovia’s citizens from the monsters that now surrounded them. Chapter 12: The Wizard of Wines: Says how the characters can get the winery to give joy to Barovians again. When Strahd von Zarovich accepted the curse of vampirism, the Krezkovs were alarmed at the shroud of darkness that fell over their new home.Chapter 11: van Richten's Tower: Is about the tower where Rudolph van Richten used to hide.Chapter 10: The Ruins of Berez: Is about the ruins currently being overused by Baba Lysaga and her Creeping Hut.Chapter 9: Tsolenka Pass: Is about the encounter on the way to the Amber Temple.Curse of Strahd Tarokka-Wizards RPG Team You receive your reading at the shadow-choked table of Madam Eva whose predictions regarding your interactions with the Count Strahd Von Zarovich are laced with dread indeed. Chapter 8: The Village of Krezk: Is about the Village of Krezk and it's abbey. spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Chapter 7: Argynvostholt: Tells about the mansion that houses the revenants of the fallen Order of the Silver Dragon.Chapter 6: Old Bonegrinder: Tells about areas of this Night Hag infested windmill.Chapter 5: The Town of Vallaki: Tells about the areas of Vallaki.Chapter 4: Castle Ravenloft: Tells about the areas of Castle Ravenloft.Chapter 3: The Village of Barovia: Tells about the areas of the village of Barovia.Chapter 2: The Lands of Barovia: Gives the lay of the land and the effects on magic.Chapter 1: Into the Mists: Covers Strahd's backstory and gives instructions for the Tarokka reading and provides possible adventure hooks.The location of three essential magic items ( Tome of Strahd, Sunsword, and the Holy Symbol of Ravenkind), the identity of an NPC ally, and the location of Strahd himself are determined by a reading from the Tarokka Deck. Curse of Strahd is a fairly free-form adventure where the characters are drawn into Barovia and must defeat Strahd to escape.
